Game Developedia

[geym de-vel-uh-pee-dee-uh] -noun; A blog containing posts and articles covering all branches of knowledge or,
less commonly, all aspects of game development.

May, 2010 Update

clock May 31, 2010 20:18 by author Jeromy Walsh
Hi All! It's the curse of all new blog owners to succumb to real-life issues just as they obtain the necessary motivation to start their own blog and/or tutorial website. It seems I'm no exception. (There really should be a named law for it) Since my last blog post I have been hired by the DigiPen... [More]


Tutorial #5 - Intro To Lighting

clock April 27, 2010 12:13 by author Jeromy Walsh
In the previous tutorials we've focused on displaying, coloring, and texturing 3D primitives, but have thus far ignored the most important element of a scene's visible appearance - the lighting. In this tutorial, we are going to implement our first global and local illumination models to add a new, ... [More]


The Four Elements Tutorial Series

clock April 26, 2010 08:56 by author Jeromy Walsh
This blog post serves as an announcement for my next tutorial series - the Four Elements Series. With the Intro to XNA series well underway (and Tutorial 5 coming soon), readers will soon be armed with all the techniques they need to render and interact with a basic 3D environment. So why not add an... [More]


Tutorial #4 - Texture Mapping

clock April 19, 2010 22:29 by author Jeromy Walsh
In this tutorial, we go from using user-provided arrays with simple, colored primitives, to using buffered primitives with full texture mapping and filtering. We will also look at some of the changes in the new GraphicsDevice class. In this series of tutorials, I have so far been following the path... [More]


NeHe Tutorial #3: Coloring 3D Primitives

clock April 16, 2010 12:56 by author Jeromy Walsh
In tutorial #3 we're going to be duplicating a lot of the code which was written in tutorial #2 in order to implement the same triangle and quad as last time; but this time with vertex and diffuse material COLOR! As I've stated in the last few tutorials, part of my goal for this series of tutor... [More]


NeHe Tutorial #2 - Drawing 3D Primitives

clock April 14, 2010 12:07 by author Jeromy Walsh
In Lesson 2 of this tutorial series we make our first attempt at working with the XNA 4.0 3D Graphics Pipeline. By the time this tutorial is complete you should have a working knowledge of how to get 3D primitives onto the screen, how to work with Effects to perform Real-Time shading on the GPU, and... [More]


*RealTime Revisited

clock April 14, 2010 09:27 by author Jeromy Walsh
During my previous post I made the observation that the ElapsedRealTime and TotalRealTime methods were noticeably absent from the GameTime object which is provided to the Update and Draw methods. In my post I said this was presumably because the difference between game time and real time was confusi... [More]


NeHe Tutorial #1

clock April 13, 2010 13:48 by author Jeromy Walsh
As I stated in my previous post, over the next couple of weeks I'm going to be working my way through ALL 48 of the NeHe OpenGL tutorials (in addition to some of my own) in an effort to both show how easy it is to use XNA, as well as to highlight some of the differences between XNA 3.1 and XNA 4.0. ... [More]


In-Depth Look at XNA 4.0

clock April 11, 2010 10:49 by author Jeromy Walsh
With the imminent arrival of XNA 4.0 and my current WinPhone 7 project well under way, I decided that my first real topic would be an in-depth look at the differences between XNA 3.1 and 4.0. In my first attempt at this I loaded up .NET Reflector and the documentation for 3.1 and 4.0 and did a side-... [More]


Welcome to Game Developedia!

clock April 9, 2010 09:23 by author Jeromy Walsh
Game Developedia is my personal blog and tutorial website, which will focus on all areas of game development. [More]


About the Author

Jeromy Walsh is a professional game programmer with multiple credited and uncredited AAA game titles. Jeromy's primary area of expertise is in Tools/Engine development, though he likes to fiddle with other areas as well.

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